![]() Owning all the shops in a district results in a domination, which greatly expands all the shops in that district. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) all increase. In the Standard rules, the board is divided into several color-coded districts and includes a stock market. There are two different ways to play: the Easy rules and the Standard rules. In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a very rare case should two or more players have the same highest net worth, the player that goes later in the turn order wins). If the player's debt cannot be resolved at the end of their turn, then they go bankrupt all their assets are sold off if any remain and they are automatically eliminated from the game. Also, if a player auctions a shop from "Manage Shops" or gets Venture Card #74, the highest bid is credited to the original owner. Note that the bank only offers 75% of the shop price to a player if they are in debt. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt any shops sold for cash are auctioned (the winning bid gets paid to the bank). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). The main accounting currency is the gold coin (abbreviated to G). The player's level also goes up when they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). Scattered around the board are four suits (Spade, Heart, Diamond, and Club) if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). ![]() The only exceptions are the tutorial, where the human player always goes first and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.įour players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. When using the latter option, players press one of the three buttons:, , and during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.Īt the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). Also, when playing multiplayer offline, players can decide if each player should have their own Wii Remote, or that players share one Wii Remote. When playing multiplayer offline, records are not saved. Every player can be COM players by doing this). If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. It can be played with up to four players. This game functions like a Monopoly style board game. Bowser pays Mario upon landing on Mario's shop
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